Hiatus Wall of Shame
On this page you'll find the projects I currently have on hiatus, from most recent to oldest. I accumulate these projects because of my bad habit of abandoning in-progress projects to start new ones. Note that no hiatus listed on this page is permanent; I intend to return to all of these eventually.
Table of Contents
- Pokémon Around the World
- Void Stranger: DIS::Array
- bjvxlx: blujai831's VoxeLibre Extensions
- Stick the Quick
- OMORI: Sunset
- yare: Yet Another RPG Engine (working title)
Pokémon Around the World
This was going to be a Pokémon fan game. It was to feature every region, and physically realize every region, in the sense that any spatial gap not canonically occupied by anything—such as the space between Route 2 and Route 23 in Kanto—was to be filled in.
Since each region would have been physically realized, the "mystery zone"—the void between programmed locations—would in this case have been a void between programmed regions, and thus would have been filled in with the ocean, which would have been a region of sorts unto itself, mostly water, with procedurally-generated islets and trainer encounters.
I would also have rolled a from-scratch battle system, with entirely new move effects to conform, likely as different from the canon core series battle system as is, for example, the TCG. My objective would have been to craft a battle system that requires some thought, not just grinding, memorizing type matchups, and spamming the A button.
Completion status
I mapped the entirety of Kanto, including spaces between canon areas. However, some of that work was later undone.
Reason for loss of interest
Filesystem corruption.
Will I return to this project?
Maybe.
Unfinished project online somewhere?
No.
Void Stranger: DIS::Array
This was going to be a Void Stranger fan game. Spoilers for Void Stranger follow:
The game would have been set in the era of original researchers. It would have followed Dr. Gor on an adventure through the proto-Void of sorts, as they try to fix DIS OS, which has broken yet again, because Dr. Mon said they have to or they're fired.
I would have attempted to combine mechanics from Void Stranger, Baba is You, and possibly Patrick's Parabox. In particular, I had an idea about Baba-is-You-style rule sentences formed in one room persisting in others, as a Metroidvania-style progression mechanic.
Completion status
One-and-a-half character spritesheets.
Reason for loss of interest
Ran out of ideas on sprites to add to fill in the character spritesheets. Also drawing is hard.
Will I return to this project?
Maybe.
Unfinished project online somewhere?
Not really. I showed off one of the spritesheets on the System Erasure discord, but that's it.
bjvxlx: blujai831's VoxeLibre Extensions
This was going to be a Minetest modpack for use in conjunction with VoxeLibre.
Completion status
Numerous mods. Highlights include:
- an engineering mod;
- fully-modeled and usable in-game computers, which require redstone power, present the user with a Lua prompt, and can save data to in-game floppy disk items.
Reason for loss of interest
Got bored of Minetest.
Will I return to this project?
Probably at some point.
Unfinished project online somewhere?
Stick the Quick
This was going to be a momentum-based 3D platformer heavily inspired by Sonic Adventure. The original concept was basically just "Sonic in 3D but with actually good physics," but it's since evolved extensively.
The game would have starred Stick the Beaver (they/them/theirs), Lorna the Magic Rabbit AKA Mother Nature (she/her/hers), Blu the Jay (they/them/theirs) (actually a gallinule), Gibbo the Fox (she/her/hers), Otto the First-Generation Pickup Bot (it/it/its), Goldwhisker the Cyborg Tabby Cat (he/him/his) (who would first have appeared as an antagonist before later having a change of heart), Larry the Executive (he/him/his) (who would have been the true antagonist), "The Board" (it/it/its) (who would have been the truer antagonist), and Chronos the Grandfather Clock, AKA Father Time, AKA the Grim Reaper (he/him/his) (who would have been a worldbuilding character and the antagonist of time attack mode).
The story would have followed a simple environmentalist premise which perhaps borrowed a bit too much from the Sonic the Hedgehog series. Namely: Goldwhisker Industries wants to demolish the B City Wildlife Reserve to establish Goldwhisker Robo-Resort in its place, and Stick and friends have to stop them.
Completion status
- Modeled all main characters and fully animated five of them.
- Modeled a test level and a test hub world.
- Implemented core gameplay.
- Implemented UI.
- Implemented weather effects and similar.
- Composed ~20 minutes of music in total.
- Planned narrative.
Reason for loss of interest
Played Void Stranger and temporarily lost interest in Sonic the Hedgehog because Void Stranger is so good. Also, 3D level design is really hard.
Will I return to this project?
Without a doubt.
Unfinished project online somewhere?
OMORI: Sunset
No relation to the popular OMORI ship called Sunset.
This was to be an OMORI fanfiction in which Sunny's stuffed toys must rescue his brain.
Completion status
20k+ words. Estimate ~10% of the way through the story.
Reason for loss of interest
Unsure. Wrote myself into a corner, ran out of steam, other projects became more appealing—some combination of those factors.
Will I return to this project?
I think so, yes.
Unfinished project online somewhere?
Yes, on Archive of our Own. However, at the time of writing, the website is down, so I can't find the exact link.
yare: Yet Another RPG Engine (working title)
This software would have been an open-source competitor to KADOKAWA Corporation's RPG Maker line of products. It would have been implemented in LuaJIT, compatible with popular open-source tilemap editor Tiled, and scriptable via coroutines, and would have supported entities with hitboxes larger than a single tile, as well as entire tile layers which could both move as entities and be occupied by other entities.
Completion status
Able to load and render tilemaps exported from Tiled, as well as character overworld sprites. Working in-game Lua console. Fairly complete tileset, but it looks like total ass. One character overworld sprite. UI graphics sheet.
Reason for loss of interest
Game engine development is hard, even with a 2D engine. Also, at the time, I was starting to feel able to work on Stick the Quick, which was a higher-priority project.
Will I return to this project?
Not necessarily in its current form. I still want to make a 2D game engine, and it will definitely be in LuaJIT, compatible with Tiled, and scriptable via coroutines, but I'm reconsidering whether it will be an RPG engine. Even if it will, I will inevitably end up starting from scratch.
Unfinished project online somewhere?
No.